Douglas E. Wilson
contact@doougle.net
Game Designer, Programmer, PhD Student

me
Education
2001 — 2007 Stanford University — Stanford, CA
  • Interdisciplinary Humanities Honors Program, BA
  • Digital Humanities track
  • Degree "with distinction"
  • Computer Science, MS
  • Human Computer Interaction (HCI) track
2007 — 2008 IT University of Copenhagen — Copenhagen, Denmark
  • Fulbright Scholar, Guest Researcher
2008 — present Georgia Tech — Atlanta, GA
  • PhD Student
Awards & Honors
2008 — 2009 Georgia Tech President's Fellowship
2007 — 2008 Fulbright Scholar
2006 Phi Beta Kappa honor society
2002 Stanford President's Award
2001 Stanford President's Scholar
Work Experience
2006 — 2007 Head Teaching Assistant
CS106A: Programming Methodology
2005 — 2007 Head Teaching Assistant
CS105: Introduction to Computers
2004 — 2007 News Writer, Gamespot.com

Example articles:
2005 Teaching Assistant
STS145: The History of Computer Game Design
2005 RPM Music Director, KZSU 90.1 FM
2003 — 2005 Section Leader
CS106 Introductory Computer Science Series
2004 — 2005 Head Peer Academic Counselor
Florence Moore Hall, Stanford University
2004 Research Internship w/ Dr. Kenneth Salisbury
Projects
2007 — present De Menezes International
Game Designer, Programmer (UnrealScript)
  • Political game about terrorism and paranoia
  • Unreal 3.0 mod
2008 — present Dark Room Sex Game
Game Designer, Programmer (Java)
2006 — 2007 Euclidean Crisis
Game Designer, Programmer (C#)
2007 "Teasing Out the Dimensions of Arcade Gameplay"
Co-author, Programmer (Java)
  • User-based study on interface size, physicality, and performance environment
2003 — 2004 Fictional Worlds, Virtual Experiences
Assistant Curator, Video editor/author
Writing
2008 — present GameSetWatch contributor
2006 — 2008 "Look Before You Warp"
  • Presented at Thinking Through New Media Conference, Duke University, 2006
  • Reprinted in Virtual Geographic. Reports from the Worlds of Videogames, Ed. I. Fulco, Trans. Matt Bittani, Italy: Costa & Nolan, 2006
  • Published in The Legend of Zelda and Philosophy, Ed. Luke Cuddy, Open Court, 2008 (forthcoming)
2007 "From Videogame to Virtual Playground and Beyond"
  • Honors Thesis, Stanford University

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