Douglas Wilson
contact@doougle.net
@doougle
Games
2011-Present: Game Designer & Partner, Die Gute Fabrik
2009-2011: Co-Founder, Copenhagen Game Collective
Selected projects:
Installations
Selected projects:
- 2011: Mega-GIRP
- 2011: Robo-QWOP (link coming soon)
- 2005: Music Walk (link coming soon)
Research
PhD Candidate, Center For Computer Games Research, IT University of Copenhagen
Advisers: T.L. Taylor, Miguel Sicart
Research interests: folk games, physical games, gestural games, broken games, abusive game design, design practice, Arendtian action
Selected Publications:
- [abstract] Wilson, D. Disentangling Personal Style from Artistic "Expression": Hokra, Nidhogg, Pole Riders, and the Indie Arcade.
- [draft] Wilson, D. In Celebration of Low-Process Intensity.
- [forthcoming] Wilson, D. Dialogic Game Design.
- [html] Wilson, D. (2011). Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements. Game Studies, Vol. 11 (1).
- [pdf] Wilson, D. & Sicart, M. (2010). Now It's Personal: On Abusive Game Design. FuturePlay 2010. Vancouver, Canada. May, 2010.
- [chapter] Wilson, D. (2008). Look Before You Warp. In Ed. Luke Cuddy, The Legend of Zelda and Philosophy: I Link Therefore I Am. Open Court.
Teaching
IT University of Copenhagen:
Stanford University:
Miscellaneous
Writings:
Lectures:
Interviews:
Curation:
Code:
Videos:
Radio: